AI Insights · Timothy · April 2023
Top 5 Third Person Games on iOS in Sweden - Q1 2023
Explore the performance trends of the top 5 third-person games on iOS in Sweden during Q1 2023, featuring key metrics such as weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 third-person games on iOS in Sweden showed varied performance metrics. Here’s a detailed look into the weekly downloads, revenue, and active user trends for each game based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited experienced fluctuations in weekly revenue, starting at around $75K in late December and dipping to approximately $22K in early March. The game saw a resurgence towards the end of the quarter, with revenue peaking at about $56K in the week of March 20. Weekly downloads remained relatively stable, fluctuating between 1.1K and 1.6K. The active user base saw a slight decline from 19.3K to 17.8K over the quarter.
Guns of Glory: Lost Island by FunPlus International AG showed a mixed revenue trend, starting at $15.7K and experiencing a peak of around $18.2K in early February. The revenue then gradually decreased, ending the quarter at approximately $9.8K. Downloads were minimal, with sporadic increases, while active users decreased from 144 to 98 over the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. had a notable revenue peak of about $19.2K in the last week of December, which then saw a significant drop to around $1.6K by mid-March. Weekly downloads started at nearly 1K and declined to roughly 319 by the end of March. Active users showed a slight decline from 13.1K to 11.9K over the quarter.
Stumble Guys from Scopely, Inc. saw a consistent revenue stream, starting at $9.8K and maintaining an average of around $4.7K throughout the quarter, with a peak of approximately $6.3K at the end of March. Downloads saw a decline from 5.4K to 1.8K, while active users fluctuated, beginning at 98.9K and ending at 61.1K.
Summoners War by Com2uS Corp. showed a steady revenue trend, beginning at $5.1K and peaking at about $11.5K in the last week of February before stabilizing around $7.1K at the end of March. Downloads remained low, fluctuating between 23 and 108. Active users saw a slight decline from 1.7K to 1.5K over the quarter.
For more detailed insights and data on these games and other trends, visit Sensor Tower.